Production ready 3D for games, brand content, AR/VR, and animation across realtime and offline pipelines. Our 3D team handles every stage from concept to delivery. Modeling, rigging, texturing, lighting, animation, and VFX. All in our team, all production grade, ready to drop into Unity, Unreal, or a render farm.
01
Character Modeling & Rigging
Stylized and photoreal characters for games, ads, and immersive content. Hard surface and organic modeling, retopology, UV layout, and rigs built for animation.
- ZBrush sculpting and detail
- Topology optimized for animation
- Auto and custom rigs
- Blendshape and morph targets
02
Environment & Asset Design
Game environments, product visualization, and brand spaces. Modular asset libraries, photogrammetry workflows, and lighting that holds up in realtime engines.
- Modular asset libraries
- Photogrammetry and scanning
- Realtime lighting and Lumen
- PBR texture authoring
03
VFX & Motion
Visual effects, simulations, and motion graphics. Houdini for procedural and simulation work, After Effects for compositing, realtime VFX in Niagara and VFX Graph.
- Houdini simulations: smoke, fluid, RBD
- Niagara and VFX Graph for realtime
- After Effects compositing
- Motion graphics for brand
04
AR/VR Asset Production
Optimized 3D for headset and mobile AR. Aggressive polycount and texture budgets without losing fidelity. Built for Meta Quest and WebXR.
- Mobile AR polycount budgets
- USDZ and glTF export pipelines
- Performance tested at 90 FPS
- Spatial audio integration
Tools we ship in
Tools and pipelines we use across modeling, animation, and rendering.
Blender
Maya
ZBrush
Houdini
Substance Painter
Substance Designer
Marmoset
Marvelous Designer
After Effects
Nuke
Arnold
Redshift
Unreal Engine 5
Unity HDRP
Why choose us
01
Concept to delivery, one team
The team that concepts an asset is the team that builds it and the team that integrates it. No briefs lost in translation, no surprises at delivery.
02
Games, brand, and immersive
Our artists work fluently across game engines, brand content, and AR/VR. Same standards, different pipelines depending on where the asset ships.
03
Global pipeline standards
Our artists trained on the same pipelines used by AAA studios globally. The work meets the technical and quality bars of the studios you might be comparing us to.